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AI Insights · Timothy · July 2021

Top 5 3D Anime Games on iOS in the Middle East: Q2 2021 Performance

Explore the performance of the top 3D anime games on iOS in the Middle East during Q2 2021, highlighting trends in downloads, revenue, and active users.

Top 5 3D Anime Games on iOS in the Middle East: Q2 2021 Performance

In the second quarter of 2021, the Middle East saw fascinating trends in the performance of top 3D anime games on the iOS platform. This article examines the weekly downloads, revenue, and active user trends for the leading titles, providing insights based on Sensor Tower data.

Genshin Impact from COGNOSPHERE PTE. LTD. exhibited a notable fluctuation in weekly revenue, starting at approximately $50K at the end of March and reaching a peak of about $151K in late June. Weekly downloads showed a similar pattern, with a peak of around 17.5K in early June. The game's active user base grew steadily throughout the quarter, starting at roughly 73.5K and increasing to about 91.4K by the end of June.

Anime High School Girl Life 3D by Muhammad Ifran maintained a consistent weekly download rate, peaking at approximately 8.4K in late April. The active user count for this game rose from around 53.7K in late March to approximately 65.1K by mid-June, before settling at 60.9K at the end of the quarter.

SAKURA School Simulator, published by Garusoft LLC, showed a stable download trend with a peak of about 7.7K in late June. The active user count increased from around 36.3K in late March to approximately 41.5K in mid-June, indicating a growing engagement with the game.

ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. experienced a varied revenue pattern, with a peak of approximately $27K in late May. Weekly downloads saw a significant increase in early June, reaching around 6.2K. The game also saw a rise in active users, starting at about 9K in late March and peaking at around 15.6K in early June.

Lastly, Captain Tsubasa: Dream Team by KLab Inc. showed a substantial increase in revenue, peaking at approximately $70K in late June. The game’s download numbers fluctuated throughout the quarter, with a notable peak of about 5.1K in early May. Active users peaked at around 5.4K in early April before experiencing a decline towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021